![]() Hygiene helps against Blood Plague infection, Sewing +1 extra consumable item stacking, Soundproofing reduces threat level (3 of them should prevent Sieges altogether on lower difficulties) and Fishing +2 Food per day (and maybe higher chance of getting one of the good food consumption Hero Bonuses`?).Īs for Drone Strikes you throw a smoke marker outside a Plague Heart, and then an attack drone comes in and bombs it. Other quirk skills worth mentioning are Hygiene, Sewing, Soundproofing and Fishing. Since I'm always going for 12 survivors, these four are among them and I start with the first 3. Sleep Psychology is also underwhelming on paper, but the extra bed is often the difference between having to build an extra bed facility or using an Outpost slot, and being fine with 1 or 2 depending on the base and how many survivors you have. Lichenology and Recycling are helpful nullifying base upkeep. Scrum Certification doesn't sound like a big deal, but for me who jump from map to map and therefore rebuild the base at least once every real life week, on Lethal, it's actually unthinkable for me to go without one. Sure, with both a Nutritionist and a Cuisine expert the Feasts give you +30 Stamina and +30 Morale, which is nice. The same goes for Herbalism, Cuisine, Surgery and Engineering. Craftsmanship is useless anything they provide have better options. Plumbing is nice for the Stamina and Health bonus alone, and it unlocks the Hydroponics farm which is useful to be put indoors in a small slot (i.e. If you have a Water Tower or Water Pump Outpost, the Water Cooler becomes obsolete and no you don't need Utilities 5th skill to use these.Īgriculture, Nutrition, Pathology, Pharmacology, Programming, Automechanics, Electronics and Munitions unlock most relevant facilities, abilities and production in the game. The Water Cooler provides water to one facility (Farm/Garden) and is activated for an hour in-game time iirc. Man, craftsmanship really is kinda the worst.įacility mods provide either passive or activated benefits to certain facilities. But now that I think about it, a leader builder can build luxury barracks which is 5 beds, and a moral benefit. Craftsmanship does allow you to build barracks, which beds 6 people, but if you grind the ♥♥♥♥♥♥ daybreak mode, you can get 6 bunks in a small slot instead of a large. But I do agree that the forge isn't really that useful. The forge lets you make melee weapons, while the armory is for ammo and attachments. it doesn't penalize u in any way to do this. ![]() also id like to point out u can build all of the special leader buildings by just demoting ur old leader after u have built their building and promoting a different one. it also gives u access to the forge if i remember correctly which is also worthless if u have a warlord which lets u make an armory which is the same thing but better. the only thing it lets u do is upgrade ur storage to level 3 which is worthless because u can store extra resources as rucksacks in the trunk of ur vehicles. Originally posted by Lustreaux:craftsmanship is easily the worst skill. ![]() I think I've only ever used it once but I guess it comes down to playstyle differences as I usually find myself lacking Small Slots instead of Large Slots so I always run a Farm for food. Requires Water and Power so it's probably more of a mid game option if you don't already have Builders Boon. It gives +3 Food in a Small Slot which is pretty good if you don't want to use a Large Slot for a Farm. A fully upgraded Lounge gives tons of Morale as well as other benefits, and Facility Mods like the White Noise Machine, Comfy Chair, and Wood Stove also give quite a bit.Įdit: Forgot about Hydroponics (Credit to Doctor Darling). That Morale can be made up from other sources without wasting a Small slot on a Latrine and wasting a persons 5th skill slot with Utilities. The only difference in the lvl1 and lvl2 is that the lvl 2 requires Water and Plumbing for one or two extra Morale boosts, which by the time you can upgrade it you probably don't really need. The other specialization is Plumbing which gives you the upgraded (lvl 2) Latrine. However, it can be easily replaced by a Power Outpost or Builder's Boon, and you'd want that Large Slot for other things like an Auto Shop, Sniper Tower, Lounge, etc. It lets you specialize into Electricity, which allows you to build the Solar Array (Large Slot) that gives base wide Power.
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